﻿package we3d.mesh 
{
	import we3d.math.Vector3d;
	
	public class Vertex 
	{
		public function Vertex (ax:Number=0, ay:Number=0, az:Number=0) {
			x = ax;
			y = ay;
			z = az;
		}
		
		public var x:Number;
		public var y:Number;
		public var z:Number;
		public var sx:Number=0;
		public var sy:Number=0;
		public var wz:Number=0;
		public var wx:Number=0;
		public var wy:Number=0;
		public var color:int;
		public var normal:Vector3d;
		public var frameCounter1:int=-9876505;
		public var frameCounter2:int=-9876505;
		
		public function assign (vx:Number, vy:Number, vz:Number) :void {
			x = vx;
			y = vy;
			z = vz;
		}
	}
	
}
